News / Updates

Feb 2026

Welcome to 2DGame.Tools!


If you're just getting into 2D game making, whether you're a total beginner, hobbyist, or prototyping ideas, I built a small set of 100% free, browser-based tools to help you focus on creating instead of diving into complicated software.


Everything runs client-side in your browser. No accounts, no installs, no data collected. Anything you "upload" is only stored in your browser's localstorage.


What's available right now:


Tilemap Editor
Set a canvas size, select a tilesheet or "upload" your own and paint tiles onto layers.
Features:
• Basic background and main gameplay layer
• Right click a tile to set collision and entity data on main layer
• Zoom in or out to make it easier to see the map you're building
• Optionally add room-wide metadata


Sprite Editor
Select a spritesheet or "upload" your own and place poses into frames for each state.
Features:
• Add/remove states and frames
• Set state-level and per-frame timings
• Live preview of each animation state
• Optionally add per-frame tags


Tile/Sprite Sheet Squisher (mini tool)
"Upload" a padded tile or sprite sheet and it will automatically remove unnecessary padding, then download a tighter version ready for editors or engines.


Both editors come pre-loaded with a handful of free-use tile and sprite sheets (CC0 / public domain) so you can jump in immediately. You can also "upload" your own (~5MB limit per editor, stored locally in your browser).


Both editors export clean JSON files that you can re-import for edits, or convert later for game engines. The JSON format is logical and can be easily converted into game-engine ready format.


What's next?


The editors are currently MVP. I'm in the process of redesigning the UI from scratch to make it more consistent between the editors before building more onto them. After the redesign, I'll be working on a tool that converts the exported JSONs into various game-engine formats for seamless integration (Godot, GameMaker, Unity, etc).


These tools are intended to help lower the barrier for people who want to make games but get overwhelmed by big editors or asset pipelines early on. Have fun, make cool stuff, and feel free to share what you make.


Contact me on X for any feedback or suggestions.